Senior Game Engineer Joakim Ohlander discusses how YAGER approaches optimization in UE 4. Learn how to implement pooling systems for actors and components, as well as implementing performance managers to regulate subsystems based on good or bad FPS.
https://dev.epicgames.com/community/learning/talks-and-demos/4mk/optimising-gems-from-yager-by-joakim-ohlander-unreal-fest-europe-2018-unreal-engine