Senior Game Engineer Joakim Ohlander explains how YAGER changed the Dreadnought progression system from around ~100 assets to ~5,000 in a very short amount of time, and how they are applying what they’ve learned to their new game, The Cycle.
https://dev.epicgames.com/community/learning/talks-and-demos/EmL/architecting-content-for-a-live-service-game-unreal-fest-europe-2019-unreal-engine