Livestream: Network Multiplayer Fundamentals | Live from HQ | Inside Unreal

Technical Writer Michael Prinke will cover fundamentals such as the server-client model, various features of replicated Actors, and best-practices for efficient networked games.

https://dev.epicgames.com/community/learning/livestreams/owa/network-multiplayer-fundamentals-live-from-hq-inside-unreal

Incorrect timing for subtitles.