This week, Alvaro Garcia Martinez, Director at Mayhem Mirror Studios, talks about how he went from working with traditional film to real-time. Then, he’ll share examples for animation and retargeting, MetaHuman stylization, and world building with Houdini.
https://dev.epicgames.com/community/learning/livestreams/zWP/blurring-the-line-between-virtual-production-and-game-dev-inside-unreal