6 Layered Uber Architectural Material

Hello. Update for 4.19. Version 1.2 of the shader. You have to put it in a folder as it is. You can later move it or rename as you wish inside UE4 content browser when you open your project.
Removed RGB selection from textures, since wasn’t really beneficial for me, but added the opacity of the textures and fresnel.
I’m trying the new layering system lately, but still find my shader much more optimized and faster… although it should change at some point. Epic is working hard to optimize the new system, so I’m prepared to convert all my materials to it.