5.5 - Trying to change collision on PCG mesh to 'custom' crashes the editor

Using 5.5. I’m in my PCG graph, which distributes a few kinds of trees, rocks, grasses. Pretty standard kind of graph. And I want my bushes to ignore the player but be traceable. So I try to change the collision to ‘Custom’, and it seems to crash the editor reliably. I can choose any other preset I like, but “Custom…”, no.

Has anyone else had this experience? Is it a known problem? Sure would be great if it were resolved.

Yeah, it’s a bug.

Thanks.

For anyone else who wonders about this … a workaround which is working for me and my current requirements, it just to use the Ignore Only Pawn preset.

I don’t know if it’s a known bug. But I’ve encountered it and I’ve seen others who have as well. If there’s a bug that’s been filed, I have no idea.