5.5 Bug Screen Space Widget Components Not Visible For Client Pawns - FIXED

Thanks, it helped me!

I’m not compiling the engine from source, but I made this workaround method instead:

void WorkaroundOwnerPlayer(UWidgetComponent* WidgetComponent, const UWorld* World)
{
	if (WidgetComponent && World)
	{
		if (WidgetComponent->GetOwnerPlayer() == nullptr)
		{
			if (const UGameInstance* GameInstance = World->GetGameInstance())
			{
				WidgetComponent->SetOwnerPlayer(GameInstance->GetFirstGamePlayer());
			}
		}
	}
}

I call this method in the code that runs on the (listen) server right before I do SetVisibility(true) on my WidgetComponent.

I did it in C++, I don’t think you can do the same in Blueprint unfortunately. Although both GetOwnerPlayer and SetOwnerPlayer are BlueprintCallable, as far as I know there is no way to do something like GetFirstGamePlayer in Blueprint :frowning:

I’m also curious if this is a bug or not … I’m on 5.5.4 at the moment.