5.3 Metahuman Groom Binding breaks every time I restart Unreal

I’m bringing awareness to my patch of this issue, as it is VERY stable and does not require a fresh import of a MetaHuman:

NOTE: You MUST, however, import whatever grooms/bindings you need that are broken with an alternate name. You will then assign the original first, and the updated second upon EVENTBEGINPLAY.

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