5.3 Metahuman Groom Binding breaks every time I restart Unreal

I recreated my metahuman from scratch and was really careful implementing all my components and code

For a few restarts, the grooms stayed on!

Today, they are back to being off with each restart. Last thing I touched was the pawns ABP so I guess I’ll dig around there

Anyway, I’ve seen so many people asking about this that I’m pretty sure there is just no fix

If someone can move this to the bugs category I would appreciate it

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