5.3 Default Character Movement Controller Gravity Direction Greyed Out

This is awesome! Thanks! I do want to mention that if you have a Blueprint Character, you don’t need to go into C++ to change which controller it uses, you just need to go into your character movement component in your character, and in details, change the dropdown here to your custom character controller:

I also had a little trouble adding a C++ script to a Blueprint project, but I would recommend to anyone who has trouble after adding one to check these out:

https://www.reddit.com/r/unrealengine/comments/8o7g8q/could_not_be_compiled_try_rebuilding_from_source/

But otherwise, works like a charm! Thanks!

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