The following workaround did it for me. Hope Unreal comes out with an official fix soon. Until then there is at least one way to test without having to lose all data and go back to Android 13. In Platforms - Android Set Target SDK Version to 31, 32 or 33 (Ensure you have corresponding API installed through Android Studio SDK Manager). The issue occurs when the Version is set to 34. I Android SDK → NDK API Level to android-30 which matches my Min SDK Version.
Then Package your Android project and use the Batch file to install your app to the phone. See instructions here - [Packaging Android Projects in Unreal Engine | Unreal Engine 5.1 Documentation] (Packaging Android Projects in Unreal Engine | Unreal Engine 5.1 Documentation)
Manually launch the Game on your phone. You wouldn’t have access to real-time streaming logs but you can always pull it out of the internal storage.
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