5.2 and 5.3 Crashing due to vegetation count

The thing is I tested it with a single mesh and just a lot of them and got the same issue. So shouldn’t be texture memory related.
Just find it limiting to make a massive world that easily breaks if you go reasonably heavy on vegetation.

So question is is there a workaround on this? Feels like Unreal should allow you to be able to create 4x4km maps and still be playable in 2024. Is this simply a bug(like so many others) or is it an engine limitation?