Those are certainly useful resources! You can definitely work them that way. However, that approach has some limitations (including but not limited to):
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-At least- Intermediate C++ Knowledge.
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It will work as a stopgap, being it third-party, therefore, won’t be available for everyone as a built-in integration with Enhanced Input (first-party).
Dear Epic,
So many people are asking for PlayStation Gamepads support, and providing just that would be like a dream that comes true.