[5.1.1] Unity supports ALL PlayStation Controllers, why can't Unreal's Enhanced Input?

Those are certainly useful resources! You can definitely work them that way. However, that approach has some limitations (including but not limited to):

  • -At least- Intermediate C++ Knowledge.

  • It will work as a stopgap, being it third-party, therefore, won’t be available for everyone as a built-in integration with Enhanced Input (first-party).

Dear Epic,

So many people are asking for PlayStation Gamepads support, and providing just that would be like a dream that comes true.