[5.1.1] Unity supports ALL PlayStation Controllers, why can't Unreal's Enhanced Input?

ok lets not do a bashing on here and no who started it, lets concentrate on the issue at hand!

So raw input seems to have just that raw input. but if you are c++ inclined you could make either

  1. a plugin
  2. your own c++ unreal class

using this as a basis:

GitHub - JibbSmart/JoyShockLibrary: Read DualSense, DualShock 4, JoyCon, and Pro Controller input on PC – compiled for Windows, but code should work on other platforms.

its a little outdated but it works with joycons + dualshock. there maybe a better one out there but its a start?

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