[5.1.1] Unity supports ALL PlayStation Controllers, why can't Unreal's Enhanced Input?

It is an o/s issue, and clearly so.

Mate, don’t blame me for the fact you’re a clueless muppet.

If you want to develop for PlayStation, you need access to the UDN. At which point, I feel pretty safe in guessing you’d have access to all the PS controller specific stuff you’d need…

But, again, you are complaining that a device that isn’t actually supported on your target platform, doesn’t have specific support in a game engine on said platform (in spite of 2 people now telling you it actually near enough does).

And you’re asking if I’m under the influence. Seriously?