UE-42280 crah report:
LoginId:26f5d64049a848404660c49775779dcd
EpicAccountId:Fatal error:
[File:D:\Build++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp]
[Line: 182] Unreal Engine is exiting
due to D3D device being lost. (Error:
0x887A0020 - ‘INTERNAL_ERROR’)UE4Editor_Core!FDebug::AssertFailed()
[d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]UE4Editor_D3D11RHI!TerminateOnDeviceRemoved()
[d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:192]
UE4Editor_D3D11RHI!VerifyD3D11Result()
[d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:231]
UE4Editor_D3D11RHI!FD3D11Viewport::PresentChecked()
[d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:289]
UE4Editor_D3D11RHI!FD3D11Viewport::Present()
[d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:472]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIEndDrawingViewport()
[d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:591]
UE4Editor_RHI!FRHICommandList::EndDrawingViewport()
[d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:1399]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread()
[d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:876]
UE4Editor_SlateRHIRenderer!TGraphTask::ExecuteTask() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread()
[d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:650]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit()
[d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:559]
UE4Editor_RenderCore!RenderingThreadMain()
[d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:325]
UE4Editor_RenderCore!FRenderingThread::Run()
[d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:459]
UE4Editor_Core!FRunnableThreadWin::Run()
[d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
I experienced this problem beforehand in the previous engines and with the new 4.17 it was stated that this bug has been removed but the bug persists and I’m still unable to do anything.The editor automatically crashes after a few seconds and if I click on the object menu(with the cubes, spheres, etc) it crashes at the moment with the above call stacklink text.Attached is the log report within the crash folder.