4.9 UI swallows mouse events

Nope, that wasn’t it.
Checked it in my main project. Set all canvases to SelfHitTestInvisible by hand after changing visibility.
Bug still remains.
Btw this would have meant a major design change, because in 4.8 the canvas obviously didn’t change visibility with it’s parent widget, because everything works like a charm.

Ok, I’ll stick to 4.8 until someone fixes it.
Thanks for your help anyway and have a nice day.