[4.9] RPG Companions/Party Members variables

If you’re making an RPG, I’d guess you’d not only want this information persistent across level changes, etc., but also between play sessions, right? If so, you’ll probably want/need to create a save directory and write the information to some kind of a data file every time you/the player saves. Then, once the player loads/reloads in, recreating and storing that information possibly in gameinstance or gamestate.

Disclaimer: I haven’t had to do or consider the second part of your question, so this is just based on my understanding of persistence in UE and what I’ve read.