#Second Repro With Empty C++
I just reproduced the Development win64 packaging error that involves the new plugin templates system a second time with a different UE4 template project!
- Make a new Blank project, C++
- In new project, make a new plugin, picking the middle option for add button to level viewport
- Restart the editor using plugin menu button in lower right
- Package the project for Development Win 64
I get the follow packaging error log every time!
See attached file please
link text
A Clue
Weirdly enough, the error is referring to a class that should not even be in the Blank Project.
Failed to find object 'Class /Engine/Transient.REINST_ThirdPersonOverview_C_117'
#Conclusion
I still can’t get to my original error message because I can’t get the project to fully compile its source code because it is erroring out in two different UE4 template projects whenever a plugin created using the new plugin template system is present.
#![]()