[4.9] [Plugin Templates Bug] Plugins that use UnrealEd dependency dont compile

Hey -

I followed the steps you listed and did not have any issues with compiling after creating the new plugin. Here are the steps I took:

  1. Created new C++ First Person Template project
  2. Edit->Plugins->New Plugin
  3. Toolbar Button ->Named the plugin->Create plugin

At this point I received a prompt that the editor project and VS needed to be restarted to make updates including the plugin (adding the code to solution and adding the button to the editor). Compiling the solution worked properly and deleting the plugin’s binaries folder did not cause any issues with compile either.

Can you confirm this happens in a new project? If so please let me know what I’ve done differently and how I can reproduce this compile issue.

Cheers