4.9 Packaged HTML5 Project - b83 error

I have only b83 error when my project is online.
Offline everything works fine but only in UE window editor not in browser.
When I try to open the project locally from my HDD on I have an error as well.
When I open HTML5LaunchHelper.exe in I have b83 error.

,

I have just packaged and tested out the HTML5 process on Chromium and . Could you please share a screenshot of the error including the web address bar?

Thanks!

Hi guys!

Ok , here you have screenshots from versions 483 and 491.
alt text

Thank you for the screenshots, I’m requesting additional information from our developers. I also provided some of the errors that I was able to populate from your HTML5 project sites.

Is this the only site that you’ve tried to upload your project to? Did you upload your project before or after uncompressing the files from gzip?

Hi ,
I’ve tried to upload compressed and uncompressed files and still the same error. This is the only site where I upload my project.

hi everybody!

First, I have made so many changes that I don’t know why it works but it does even in session.

In the main, my admin session stop working so I repaired the installation in “programs and features” but no result.
so I think it may be du to the name of my folder and it worked.

So try to repair in the “program and features” and create a new project with a simple name in a folder with a simple name (or in the folder by default (c:\users[name]\documents\Unreal Projects)).

If it doesn’t work for you I will try to fully deinstall my engine and re-install it to recreate the condition.

Bye

Hi !

Very strange, Julca, the folder where your project folder is, has for name “unrealExport” in the c:\datafiles ? right ?

The one for you is “ue” with a number, right ?

mine was unreal engine.

I tried with your name folder and it failed each time. I created a project in a folder with a “something” name in my “unreal engine” folder and it failed.

So I think that no folder in the path to your project must start by a “u” except the folder by default of course.

Let me know guys

Hello Taomar !

You’re a genius !
My path project folder was “C:\database\unreal\myProjetName” and when I recreate same project in a “nunreal” folder instead “unreal” (“C:\database\nunreal\myProjetName”), it works !
As you said the first letter of a folder does not start with the letter ‘u’.

And my packaged folder "C:\database\unrealExport\doesn’t create error, it’s the project folder who matters.

Thank you very much Taomar !
You solve my problem !

ps: , could you confirm this behavior on your side ?

ps: , I’m not sure but it probably should be considered as a bug and talked to developers.

Julien.

great !

I hope it will be helpful for too.

Hi Taomar!
Well my offline projects work fine, maybe because I’ve never used “unreal” word in my paths. But online projects all the time have b83 error. That’s my problem :frowning: Hope somebody will solve it
Anyway- great job man!

Hi ,

Nice website, but sad to say I don’t speak polish.
Otherwise,could you please change the name of the directory “ue49” in something else… like “e49” for example ? Just to try, because of the first “u”

:slight_smile: the website is very basic but thank you Taomar :slight_smile: I change it soon and we’ll see what happens. Polish is very difficult in few weeks I have a plan to create English version.

Hi Taomar,

Just to tell you that I don’t know why but I can’t set your answer as resolved (can’t maintained check box after a refresh).

Hi Taomar,
I already changed online paths to my projects but it doesn’t work. Now is: http://3d-desire.com/beta49/off9.html
Error still appear.
Do you have any problems with your online projects?

Hello !

As I understand, and notice on my side, the path of the packaged project doesn’t matters. But the path of the project used to build your project must not contain any folder name who begins with the letter “u”.

I really hope you find a solution.

Ok for the name of your directory, now try to see if it’s the gz issue:

unzip the 6 .gz files and then delete them to only have the uncompressed ones.
in "off9.html " at lines 294,438,439,440 erase .gz
at line381 erase + “gz” to only have return name;

then open in your browser and let me know :wink:

Sorry guys I was offline for the last 2 weeks. Taomar you are a GENIUS! It almost works! Only the loading bar doesn’t disappear.
But virtual beer for you!!

http://www.ylakeland.com/wp-content/uploads/2015/09/o-PINT-GLASS-BEER-facebook.jpg

Hi Taomar! Everything looks good. It works well in Chrome but in , progress bar stucks.
http://3d-desire.com/beta49/BRW_01.html
Maybe you know how to solve it?

Hi guys,
now I get that error in Firefox:
Expression (Info.Magic == FPakInfo::PakFile_Magic) failed in D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp:311!
Check console for details.
for this game:
http://3d-desire.com/test/BRW.html
Any suggestions?

Hey ,

According to the error, your project can’t enlarge memory arrays. Seems as though your project is requesting more memory that it’s allowed. Have you adjusted the memory within your project previously? Are you able to get any other project to package and launch without any complications on your website with HTML5?

Uncaught abort("Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 536870912, (2) compile with ALLOW_MEMORY_GROWTH which adjusts the size at runtime but prevents some optimizations, or (3) set Module.TOTAL_MEMORY before the program runs.") at Error
at jsStackTrace (blob:http%3A//3d-desire.com/fe4a4b9c-d101-4200-85a0-9482dc2050b0:1:20996)
at stackTrace (blob:http%3A//3d-desire.com/fe4a4b9c-d101-4200-85a0-9482dc2050b0:1:21179)
at abort (blob:http%3A//3d-desire.com/fe4a4b9c-d101-4200-85a0-9482dc2050b0:72:71579)
at enlargeMemory (blob:http%3A//3d-desire.com/fe4a4b9c-d101-4200-85a0-9482dc2050b0:1:21529)
at Function.Runtime.dynamicAlloc [as alloc] (blob:http%3A//3d-desire.com/fe4a4b9c-d101-4200-85a0-9482dc2050b0:1:6823)
at _sbrk (blob:http%3A//3d-desire.com/fe4a4b9c-d101-4200-85a0-9482dc2050b0:1:329566)
at uGY (blob:http%3A//3d-desire.com/fe4a4b9c-d101-4200-85a0-9482dc2050b0:65:387584)
at Array.Ooa (blob:http%3A//3d-desire.com/fe4a4b9c-d101-4200-85a0-9482dc2050b0:35:679154)
at Array.Poa (blob:http%3A//3d-desire.com/fe4a4b9c-d101-4200-85a0-9482dc2050b0:35:679712)
at Array.vua (blob:http%3A//3d-desire.com/fe4a4b9c-d101-4200-85a0-9482dc2050b0:35:795906)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.