New: A new Android plugin system is
included in 4.10 and the GearVR plugin
now uses it. Changes to the generated
AndroidManifest.xml,
proguard-project.xt, and
GameActivity.java may be made during
packaging along with staging files by
adding an AndroidPlugin property in
their build.cs to reference an XML
file containing commands; see
GearVR.build.cs and GearVR_APL.xml for
an example. AndroidPluginLanguage.cs
documents the commands available.
I now used the APL introduced in Unreal Engine 4.10 to put my own Java files in my project. Therefore i created a project plugin and declared an XML file.