Necroing this one.
I’m trying to make custom cursors in UMG. I’m setting a widget in the Project Settings and ensuring my Player Controller is using the same setting (Default in all cases). However, the cursor doesn’t change to my custom widget. Changing the Player Controller setting does update to the built in cursors (Hand, Slashed Circle, etc). Is there something else that has to be done to make this work?
I’m trying to make custom cursors in UMG. I’m setting a widget in the Project Settings and ensuring my Player Controller is using the same setting (Default in all cases). However, the cursor doesn’t change to my custom widget. Changing the Player Controller setting does update to the built in cursors (Hand, Slashed Circle, etc). Is there something else that has to be done to make this work?
The unconnected code here works at runtime, but using the built in system through Project Settings doesn’t for some reason. Not sure what I’m missing. I’d prefer not to have to change this every time I swap screens/modes/maps, etc… Any help would be appreciated.