4.9 and 4.10 Set Morph Target not being sent to children of Inherited Mesh!

Thanks and . That is great news!

Hey thanks a lot. I am currently researching new character models and I have to make a decision what can and can not be done in UE and consequently how we make the models. A wrong decision now would be costly, but knowing we will have this fixed in the near future is great news, so we can commit to the new models.
Thanks a lot!

What’s the perforce changelist number?

I’ll answer my own question - it’s 2939692.

Fix confirmed in UE4.11.2

Works for me now.

Yes, it seems to be fixed in 11.2. the morphs appear and in my short test I could not see any flickering of the morph targets either. I wont be able to conduct longer tests for flicker stability right now because I am busy implementing new character models into our project but if flickering reappears I will let you know
Thank you so much for fixing this