4.8 Transition Guide

For this issue, I didn’t find the root cause. Maybe my SessionInterface implementation that is still WIP.
In all cases, the cause of this change is due to : https://github.com/EpicGames/UnrealEngine/commit/79e183780fb912ba059d04148260fc404fc83b65
This commit has been pushed into 4.8, I checked the release notes and nothing has been mentionned on this.
So be aware that if you are connected to a OnlineServices, now HandleMatchHasStarted & HandleMatchHasEnded are now implemented in the Engine code and that it’s using your OnlineServices Session Interface to start and end your Session.

Thanks,

[Edit]
So you know I also opened a case to get the DelegateHandle as protected and not private. Otherwise you can’t manage them.
You can overrive the functin, but you can’t use the DelegateHandle.