4.8 Transition Guide

Hi,

Thanks for the information but I know that I can clear it. The things is that it’s in the engine itself. So I need to create Specific class just to patch that where as everything was working fine in 4.7.
I posted it just to see if I’m the only one having this issue or if someone else faced the same issue. More, it’s a specific case, as you need to call twice HandleMatchHasStarted() without Ending the match to see that so I can understand that I’m the only one to face it ^^

Thanks,