4.8 Transition Guide

Angular motor springs are weaker in a straight conversion 4.7.4 -> 4.8 as observable from gameplay.
Also physics seems to be more jittery and linear constraints that are locked still shift occasionally in linear direction.
Are they trying to multi-thread PhysX better in this version and could this cause issues in this early 4.8 version? I noticed a lot of new async options in the physics tabs everywhere.