Iterating Over UDestructibleComponent APEX Chunks
Thanks for sharing Devero!
The new way to iterate over all chunk infos is:
**//From my pull request for UDestructibleComponent::SetEnableGravity()**
uint32 ChunkCount = ApexDestructibleActor->getNumVisibleChunks();
const uint16* ChunkIndices = ApexDestructibleActor->getVisibleChunks();
for(uint32 c = 0; c < ChunkCount; c++)
{
PxRigidDynamic* PActor = ApexDestructibleActor->getChunkPhysXActor(ChunkIndices[c]);
check(PActor);
PActor->setActorFlag(PxActorFlag::eDISABLE_GRAVITY, !bGravityEnabled);
}