4.8 Transition Guide

Iterating Over UDestructibleComponent APEX Chunks

Thanks for sharing Devero!

The new way to iterate over all chunk infos is:



**//From my pull request for UDestructibleComponent::SetEnableGravity()**

uint32 ChunkCount = ApexDestructibleActor->getNumVisibleChunks();
const uint16* ChunkIndices = ApexDestructibleActor->getVisibleChunks();
for(uint32 c = 0; c < ChunkCount; c++)
{
	PxRigidDynamic* PActor = ApexDestructibleActor->getChunkPhysXActor(ChunkIndices[c]);
	check(PActor);
	PActor->setActorFlag(PxActorFlag::eDISABLE_GRAVITY, !bGravityEnabled);
}