4.8 Preview 4 Movement Scale Not Working

I was able to reproduce the issue. Thank you for your assistance in this matter. I’ve placed a bug report into our database for the issue to have it fixed in the future. For your reference, the bug number is UE-17792.

Have a nice day,

This was a code issue introduced in 4.8 that broke analog input for network clients. If you have code access you fix this with a change in UCharacterMovementComponent::MoveAutonomous() from

Acceleration = ScaleInputAcceleration( ConstrainInputAcceleration(NewAccel) );

to

Acceleration = ConstrainInputAcceleration(NewAccel);

(just remove the ScaleInputAcceleration).

I just submitted a fix for 4.9. Sorry for the trouble.

For reference the change for 4.9 is on GitHub here.