Ok.
- Create a new project
- Create a new Actor-Blueprint Blueprint_B with a boolean named myVar and place in the level
- In the content browser, duplicate Blueprint_B and name the copy Blueprint_A
- Open Blueprint_A and create this script
([Text representation][2])
- Now delete the red-marked node (the reference to Blueprint_A’s myVar) and recompile. Now this variable isn’t in use anymore.
- Right click on myVar in the variables list and select ‘Find References…’
The ‘Find Results’-Tab returns a wrong result that suggests that this variable is used where the graphs references a variable only with the same name of another class. But in fact, Blueprint_A.myVar isn’t referenced anymore in this graph.
If you attempt to delete the variable, the editor also tells you that it is still in use (which is wrong):


