[4.7p2] server rpc declaration?

I don’t have 4.7 here at the moment. How about you add virtual back to it and also to the

virtual void AYagActor::ServerSetBodyTexturePath_Implementation(const FString& NewBodyTexturePath)
 {
     bla bla
 }

But i’m just guessing here :X Would be better to maybe ask in the 4.7 Preview forum thread.