Hi,
Quick question on TimerHandle.
If a TimerHandle has been set private (like Lifespan in Actor.h), I can’t reuse it. So if I set a new timerhandle variable in my class, then set a new timer on the same function. What will happen?
Do we have now 2 separate timer on the same function or is it behave like before so the timer is clear and set to the new value and we end with 2 timerhandle on the same timerdata?
It tried to read the cpp part, but I’m usure about the conclusion, I hope you will know
My opinion is that we end up with 2 separate timer as I didn’t see any code checking for the “inDelegate” to see if it is already set.