[4.7 Bug] Crash when looping through EmitterInstances in UParticleSystemComponent

I tried both with and without the EmitterInstances[i] check, as well as the EmitterInstances[i]->bIsBeam check. I also just tried again with a project created in 4.6.1 then upgraded to 4.7.2. If you get a to recreate this, would you be able to zip up the project and send it to us?