Hi ,
Sorry for the delay in responding to this post. I just tried to reproduce this in version 4.7.1 that released today, and did not see the results that you described. Would you be able to provide some additional information?
- Do you still see this happening in either of the released versions of 4.7 (4.7.0 or 4.7.1)?
- Does this only happen in your project, or do you see the same results in a new project?
- Could you provide the full code of your custom
ParticleSystemComponent
?