Same issue here too. I hope Epic releases a hotfix for this as it’s a huge cost on productivity for anyone making extensive use of the blueprint components.
Thanks a lot to miligram9 for posting both the repro and workaround, I just confirmed your keen observation and it works as suggested.
@Purecyn - AFAIK this particular issue is not related to any circular dependency, miligram9’s repro is accurate, blueprintable components indeed seem to be the root cause.