4.7 Android Shipping crash on launch

This sounds promising, but it didn’t work yet for me.

When I just add this line I get the error below when packaging for distribution. The same errors also comes up when I add the same in the “Intermediate” directory. Also adding a “*” before the “;” doesn’t fix it. Did u add something else? This error comes up in a blueprint only project.

I also started working with the Github version (UE 7). But there packaging takes a really long time, unless I uncheck FullRebuild. So it take some more time to figure things out. Also for compiling the headers in packaging it seems to be using clang++.exe. But I didn’t install clang nor set it to true as described here:

[Packaging Error]

BUILD FAILED
MainFrameActions: Packaging (Android (ETC1)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:875: Expecting opening ‘{’ at ‘android.media.MediaPlayer’ in line 16 of file ‘E:\Gamedesign\UE Files\Projects\TakoPako2 4.7\Intermediate\Android\APK\proguard-project.txt’,
MainFrameActions: Packaging (Android (ETC1)): included from line 2 of embedded configuration
MainFrameActions: Packaging (Android (ETC1)): Total time: 9 seconds
MainFrameActions: Packaging (Android (ETC1)): BuildCommand.Execute: ERROR: BUILD FAILED