Hey again Daverkex,
After doing some research I managed to find a workaround to get the ‘Wind Directional Source’ to update at runtime. Keep in mind this approach is a temporary workaround and is not an official fix, but it will produce the right results. Follow along with the directions I have provided and use the images as a reference on how to go about connecting your blueprint.
Before we get started I would like to mention this is being done completely within the Level Blueprint.
Spawn Wind Directional Source
Here I have set up a simple ‘OnActorBeginOverlap’ Event for a trigger volume I have set up in my scene. This creates a ‘Wind Directional Source Actor’ at runtime at the desired location.
Now the bug is that when we spawn the actor in and attempt to set the values for ‘Wind Strength’ and ‘Wind Speed’, they always default to 1.0. In order for us to be able to work around this we need to update the rotation of the ‘Wind Directional Source’ so it will then update the values entered for ‘Speed’ and ‘Strength’
Set Rotation, Strength, and Speed
This should now update the wind direction, strength, and speed of your ‘Wind Directional Source’ actor. I have a below image of how I set up my scene in case you were wondering.
Scene Set Up
Let me know if you still need help getting this far and if this was a viable workaround.
Regards,


