[4.7.6] TQueue Destructor Crash

Hello,

Please note that in terms of Garbage Collection, the only Unreal Engine 4 container that is safe to have UObject or UObject-derived pointers is TArray.
Please also note that for proper functionality in this context every class member should be declared as UPROPERTY().

I would also suggest checking your components in terms of being registered/attached to Root.
If you like to learn more about Garbage Collection in the Engine, please go here:

Hope this helped!

Good luck!