[4.7.6]SetRotation on physics enabled component from Actor/Scene component bugs the physics behaviour

Hey ,

I wanted to give you an update. I’ve spent a little bit of time with this today and while I’m seeing different behavior between the BP component and the BP that includes this setup I’m still looking into it just a bit before reporting a bug.

I’m going to reach out to our BP team to double check a couple of things.

As a workaround for the moment, you can actually use a Macro that can be used in any actors of any classes.

All you need to use this macros is to setup a macros library BP ([documentation][1]).

When you create this Macro library you can just set it up like this:

Setup your input pins on the Input node.
Now whenever you open a BP you’ll have access to this macro to get the same functionality.

I’ll get back to you as soon as I know something more. Thanks for your patience and hopefully this workaround will get you by for the moment.