[4.7.6][CPP + BP]Placed actors don't update after adding cpp component

Hey -

Following steps you provided this is what I did:

Create Actor subclass (MyActor)

Create BP based on MyActor (MyActorBP) and added an instance of BP to level

Create StaticMeshComponent subclass (MySubMesh)

In MyActor.h I included header for MySubMesh and created a pointer variable (UMySubMesh* newMesh)

In MyActor.cpp’s constructor I added function call:
newMesh = CreateDefaultSubobject(TEXT(“newMesh”));

After compiling, instance of BP showed newMesh component in Details panel. No mesh was set since I didn’t define a default mesh in code. Is this same as what you’re experiencing or is there something that I’ve done differently?

Cheers