[4.7.6] Audio component doesn't get spatialized

Okay, I’ve got the solution.

Check “Override Attenuation” in the details, juste under “allow spatialization”.

Then modify the radius and the falloff distance in the “attenuation override” list. I put 200 in Radius and 1000 in Falloff Distance for some spark in my level and it works well. You can play with this two charateristics.