It is happening in my project. This is what I did:
- Add new timeline node.
- Double-click on node.
- Shift-click and add two keys. One key is (0,0), one is (1,1).
- Save and close timeline editor.
- Select node.
- Press CTRL+C.
- Switch to another class blueprint, empty one.
- Press CTRL+V.
- Nothing happens.
Both class blueprints inherit classes that is a subclass of C++ class, AActor.