/*
Hi Jonathan,
I am very pleasure to help you to make UE4 get more stronger, more better.
here is my code with the hot reload problem, the property FVector moveTargetPos on LINE 81 get the problem.
I have checked second time before I post the question on answerhub: add another member variable and compile in vs2013 and it doesn’t appear.
here are some possible reason I think:
1, I like separate member variable to multi section, does it matter?
2, The UGameLogic class has a blueprint child class BP_GameLogic is hosted to GEngine->Singleton. add variable to this class is means change BP_GameLogic’s parent class.
3, I am using VSOL(visual studio online)'s git source control service(like github), does it confuse ue4 editor and can not found files has been changed?
4, I am using Visual Studio 2013 community version, installed a windows azure sdk.
*/
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