==========Development Editor output============
1>------ Build started: Project: Alpha, Configuration: Development_Editor x64 ------
2>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
2>Project not selected to build for this solution configuration
1> Compiling game modules for hot reload
=========DebugGame Editor output=========
1>------ Build started: Project: Alpha, Configuration: DebugGame_Editor x64 ------
2>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
2>Project not selected to build for this solution configuration
1> Compiling game modules for hot reload
1> Parsing headers for AlphaEditor
1> Reflection code generated for AlphaEditor
...delete something to limit words...
1> [4/4] Link UE4Editor-Alpha-4473-Win64-DebugGame.dll
1> Creating library F:\UE4_levels\Alpha\Intermediate\Build\Win64\AlphaEditor\DebugGame\UE4Editor-Alpha-4473-Win64-DebugGame.lib and object F:\UE4_levels\Alpha\Intermediate\Build\Win64\AlphaEditor\DebugGame\UE4Editor-Alpha-4473-Win64-DebugGame.exp
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1> Cumulative action seconds (4 processors): 0.00 building projects, 0.95 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.58 linking, 0.00 other
1> UBT execution time: 11.49 seconds
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========