4.7.1 - PostEditChangeProperty - MakeEditWidget - FVector - PropertyChangedEvent.Property Null

According to the PostEditMove() signature, which is declared in AActor class

virtual void PostEditMove
(
    bool bFinished
)

it’s not supposed to notify which property was changed (or which widget was moved) and I think the problem of is that he wants to fire a time consuming procedure when the special property has changed.

By the way, I’m experiencing the same problem with NULL pointer. I have UE4.7.2 built from sources.