I forgot to mention that this is 4.6 running from source. I tried this on several of my blueprints and they all had the same issue. Since I can’t use 4.6 in it’s current state, I’ve shelved my integration.
I downloaded the packaged 4.6 engine (non-source) and tried to recreate the issue. I made a first person project and added a dispatcher to the projectile and bound it from the character. This had no issues. The big difference would be that all the blueprints created for this were created with 4.6.
So I tried with an older blueprint project that was using 4.5.1 and it showed the error.
HERE’S THE REPRO:
- Setup 4.5.1 engine
- Get SwingNinja from marketplace and associate with 4.5.1.
- Run it in the editor and confirm it works.
- Setup 4.6.0 engine
- Load SwingNinja project
- Open any existing blueprint. In my case it was MyCharacter.
- Create a new Event Dispatcher in blueprints.
- You should instantly see all the errors pop up on your nodes as in my screenshot above.