Hi Ori
Nope, it is not possible I checked this and I have good libs/dlls for apex they are the same as in normal build downloaded from git.
You can reproduce error with loading DEBUG PHYSX/APEX dlls with these steps:
- download https://github.com/EpicGames/UnrealEngine/tree/4.6 zip
- unpack somewhere
- run setup.bat to download rest of dependencies
- find line 58 in PhysxLibs.cpp and comment && !defined(NDEBUG)
- compile and run
- observe that engine will crash at GPhysXFoundation = PxCreateFoundation(PX_PHYSICS_VERSION, *GPhysXAllocator, *ErrorCallback);
Any change to give me pdb’s?
Regards
Pierdek