[4.6.1] Crashes on project load due to event dispatcher

Here it is:

Gave me a bit of a scare, but better to be safe than sorry! Let me know if there are any more problems, or anything else you need :slight_smile:

Edit: Oh, and you want to try and compile ‘BP_Node’. It should cause a crash off bat.

Hey , did you get a chance to look at this? I’d love to know whether this is same as other issue (which I believe is fixed in 4.7.0).

Cheers!

Hey MkII,

I apologize for delay. I do get a crash in your project when trying to compile ‘BP_Node’, and it does not generate a crash report. I’m not certain whether this is related to any other issue, as I was also unable to open project after converting to 4.7 or our internal build. I have submitted a bug report and included your project for developers to look at (UE-8567). I don’t know how long it will take, but once I hear anything I will let you know. Thanks for your patience!

Hi MkII,

It looks like what was causing crash has been fixed, and you should be able to open this project in 4.7.2. Your Blueprints will likely need some fixing, but they should at least not crash when you hit compile. Thanks for your patience!