yeah in 4.6.1 s when it started for me. funny part is, is that converted my project to 4.7 before 4.6.1 started crashing and it works fine even with the same code i set up in 4.6.1. so what ever they did to 4.6.1 messed blueprints all up.
yeah in 4.6.1 s when it started for me. funny part is, is that converted my project to 4.7 before 4.6.1 started crashing and it works fine even with the same code i set up in 4.6.1. so what ever they did to 4.6.1 messed blueprints all up.