What build.cs addition do I need to use ENQUEUE macro? and what #include?
I tried #include “RenderCore.h” but I still get these linker errors
1>Module.Solus.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static enum ENamedThreads::Type __cdecl FRenderCommand::GetDesiredThread(void)" (__imp_?
1>Module.Solus.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) class FRHICommandListImmediate & __cdecl GetImmediateCommandList_ForRenderCommand(void)" (__imp_?GetImmediateCommandList_ForRenderCommand@@YAAEAVFRHICommandListImmediate@@XZ) referenced in function "public: void __cdecl `public: void __cdecl ASolusPDAButtonMesh::InitializeTextureRender(struct FVector2D)'::`2'::EURCMacro_PleaseDontCrash::DoTask(enum ENamedThreads::Type,class TRefCountPtr<class FGraphEvent> const &)" (?DoTask@EURCMacro_PleaseDontCrash@?1??InitializeTextureRender@ASolusPDAButtonMesh@@QEAAXUFVector2D@@@Z@QEAAXW4Type@ENamedThreads@@AEBV?$TRefCountPtr@VFGraphEvent@@@@@Z)
1>Module.Solus.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) bool GIsThreadedRendering" (__imp_?GIsThreadedRendering@@3_NA)
1>Module.Solus.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) bool GMainThreadBlockedOnRenderThread" (__imp_?GMainThreadBlockedOnRenderThread@@3_NA)